Halo: Combat Evolved (ChupathingyCE)
Halo CE: Ported for Everyone. Windows, Mac, Linux, Steam Deck, Android and FreeBSD, with online games and stats. Bring your own copy of the game.
Games1
- Halo: Combat EvolvedXbox
2001
Approach
- DecompilationReconstructs C or C++ source from the compiled game.
- Native portRecovered or recompiled code adapted to run on another platform.
Same games, other projects8
Halo: Combat Evolved (OpenCE) +1github.com/opencommunityedition/openceHalo: Combat Evolved, OpenCEDecompilationStatic recompilation★ 2KAI-assistedActive
halogithub.com/halo-re/haloHalo: Combat Evolved (for original Xbox) Decompilation Research ProjectDecompilation★ 463Inactive
halogithub.com/punpckhdq/haloHalo 1 decompilationDecompilation★ 207Active
Halo: Combat Evolved (Halo 64)github.com/jacktulli/halo-64Halo: Combat Evolved multiplayer on the Nintendo 64: 4-player split screen, bots and Firefight. Built from the halo-ce-universal decompilation; needs your own copy of the Xbox game.Unclassified★ 182Active
Halo: Combat Evolved (Halo CE Universal)github.com/bnunu/halo-ce-universalFork of cybersecurity/halo-ce-universal (Halo: Combat Evolved decomp ported to Windows, Linux and Android) with multiplayer raised to 128 players and 128 machinesUnclassified★ 137Active
Halo: Combat Evolved (Halo CE Vita)github.com/birchwoodgod/halo-ce-vitaHalo: Combat Evolved for the PS Vita (decomp port)Unclassified★ 99Active
Halo: Combat Evolved (Halo CE RG35XX)github.com/kirklandsig/halo-ce-anbernic-rg35xxHalo: Combat Evolved running natively on the Anbernic RG35XX H (RG35XXH) and other Allwinner H700 handhelds with Knulli. ARM64 port of the halo-ce-universal decompilation for the Mali-G31: 60 fps menus, about 40–55 fps campaign. No emulation. Ready-to-install release; bring your own Xbox disc.DecompilationNative port★ 44Active
Halo: Combat Evolvedmitchellhynes.com/halo/halo.htmlNative port