Crash Team Racing (CTR-ModSDK)
ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
Games1
- Crash Team RacingPlayStation
1999
Approach
- DecompilationReconstructs C or C++ source from the compiled game.
Notes
- 73% complete; CTR-Native (PC) - Native PC port.; Crash Team Racing: High Octane (Windows, PS Vita, Browser) - Based on ctr-native; ad-hoc multiplayer is not supported on PC.
- A modding toolkit to create mods for Crash Team Racing in C. This SDK also houses an effort to fully decompile and reverse-engineer CTR in C.
Same games, other projects5
Crash Team Racing (CTR Native)github.com/ctr-tools/ctr-nativeA Crash Team Racing Decompilation ProjectDecompilation★ 435PlayableActive
Crash Team Racing: High Octanegithub.com/rinnegatamante/crash-team-racing-high-octaneAdvanced sourceport of Crash Team Racing for PSVita, PC and Web Browser.DecompilationNative port★ 221PlayableActive
Crash Team Racing Turbochargedgithub.com/cameronredmore/crash-team-racing-turbochargedPC-focused fork of the CTR sourceport (High Octane) with a native 3D renderer, widescreen, up to 240 FPS, and quality-of-life options.Decompilation★ 189PlayableActive
Crash Team Racing (CTR-PC-Port)github.com/nyperyuhgard/ctr-pc-portA PC Port From Crash Team RacingNative port★ 16Active
Crash Team Racing Recompiledgithub.com/technicallycomputers/crash-team-racing-recompMade with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. communityStatic recompilation★ 1AI-writtenPlayableActive