Static recompilationNative portPlayableAI-assisted
Soulcalibur II (Ring Out)
Native PC port of a GameCube fighting game via static recompilation - PowerPC translated to C, run as native x86-64 on a Dolphin-derived runtime
Games1
- Soulcalibur IIGameCube
2003
Approach
- Static recompilationMachine code translated ahead of time into source for another platform, without recovering the original.
- Native portRecovered or recompiled code adapted to run on another platform.
Notes
- Native PC port of a GameCube fighting game via static recompilation - PowerPC translated to C, run as native x86-64 on a Dolphin-derived runtime


