Static recompilationCompatibility layerNative portPlayableAI-assisted
Uncharted: The Nathan Drake Collection (uncharted_pc)
Uncharted: The Nathan Drake Collection running natively on Windows - by SuperMedo
Games1
- Uncharted: The Nathan Drake CollectionPlayStation 4
2015
Approach
- Static recompilationMachine code translated ahead of time into source for another platform, without recovering the original.
- Compatibility layerThe original executable, run through replacement platform services and graphics translation.
- Native portRecovered or recompiled code adapted to run on another platform.
Notes
- Semi-native (x86-64 CPU, shadPS4 Vulkan renderer)
- Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code.
Same games, other projects2
Uncharted: The Nathan Drake Collection (Uncharted_Collection_PC)github.com/zorde23/uncharted_collection_pcUnofficial native Windows port of Uncharted: The Nathan Drake Collection (PS4). UC3 at 60 FPS, UC2 playable, UC1 experimental. No game files included.Native portAI-assisted
Uncharted: The Nathan Drake Collection - PC portgithub.com/bc160201983/uncharted-the-nathan-drake-collection-pc-portUncharted: The Nathan Drake Collection PC port (no game files)Native portAI-assisted