Need for Speed: Underground 2 (reUndr2-ps5)
Need for Speed: Underground 2 (Xbox), statically recompiled for PS5. Bring your own game.
Games1
- Need for Speed: Underground 2PlayStation 5
2004
Gameport rating
UnratedNo one has yet recorded whether it plays.
Approach
- Native portRecovered or recompiled code adapted to run on another platform.
- Static recompilationMachine code translated ahead of time into source for another platform, without recovering the original.
READMEfrom the repository
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Notes
- Game identified from the repository by Claude; not yet confirmed by a list.
Same games, other projects6
Need for Speed: Underground 2 (nfsu2-recompiled)github.com/codepdbh/nfsu2-recompiledStatic recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.Static recompilationSolid79★ 365Active
Need for Speed: Underground 2 (Switch port)github.com/antoxa2584x/nfsu2-swNeed For Speed Underground 2 Xbox Original port for Nintendo SwitchStatic recompilationNative portSolid79★ 197AI-assistedActive
Need for Speed: Underground 2 (NFSU2Recomp)github.com/talhamudo/nfsu2recompPlay Need for Speed: Underground 2 natively on Apple Silicon Macs (M1+). Static recompilation of the PC game (x86, Direct3D 9) to ARM64 + Metal: no Wine, CrossOver or emulator; 119 fps vs 10-15 fps under Wine. Bring your own copy; no game code or assets included.Native portStatic recompilationUnrated★ 168Active
Need for Speed: Underground 2 (nfsu2-decomp)github.com/cobanov/nfsu2-decompEducational matching decompilation of Need for Speed: Underground 2 (GameCube + PC), aiming at a native PC portDecompilationResearch★ 15Active
Need for Speed: Underground 2 (nfsu2-native)github.com/mad0xstrixhadorami/nfsu2-nativeNeed for Speed: Underground 2 (PS2) rebuilt as native Linux C++ — no emulationDecompilationResearch★ 2Active
Need for Speed: Underground 2 (nfsu2-static-recomp)github.com/leonardo-ferioli/nfsu2-static-recompStatic recompilation of Need for Speed: Underground 2 (PC) as the foundation of a multi-platform port: Ghidra P-code to C++, own platform API, native widescreen fix, bgfx renderer (Vulkan, OpenGL ES, Metal) planned.Static recompilationUnrated★ 0Active