Polished80Static recompilationDecompilationPlayableAI-written
Super Smash Bros. (BattleShip)
A smashin' port for PC, Mac, and Linux!
Games1
- Super Smash Bros.Nintendo 64
1999
Gameport rating
How ready it is to play
- Play35 %95
- Maintenance25 %89
- Community15 %80
- Provenance15 %75
- Authorship10 %15
Approach
- Static recompilationMachine code translated ahead of time into source for another platform, without recovering the original.
- DecompilationReconstructs C or C++ source from the compiled game.
READMEfrom the repository
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Notes
- Libultraship (not affiliated with Harbour Masters)
- A smashin’ port for PC, Mac, and Linux! The maintainer says the project was developed with Claude through its v0.3-beta release: project README.
Same games, other projects6
Super Smash Bros. (ssb-decomp-re)github.com/vetritheretri/ssb-decomp-reA smashin' decompilation of the original Super Smash Bros. for the Nintendo 64.DecompilationSolid72★ 272Active
Super Smash Bros. (Smash64DS_Port)github.com/rockenrooster/smash64ds_portNintendo DS source port of Super Smash Bros. 64 via the BattleShip decomp.Native portRough54★ 30Active
Super Smash Bros. (ssb64-dc)github.com/beigeceleron/ssb64-dcA fully native port of Super Smash Bros. (N64) for the Sega Dreamcast.Native portRough49★ 16Active
Super Smash Bros. (smash64-xbox)github.com/jajdp/smash64-xboxThe packaging half of the Super Smash Bros. UWP port for an Xbox Series in Developer Mode. The port itself is the author's (BattleShip, codex/uwp-perf-trace branch); this is how you build, tile, sign and install it. 59.9 fps with HD textures. No ROM, no game assets, no binaries.DecompilationNative portUnrated★ 0Active
Super Smash Bros. (ssb64-func_ovl8_8037C7D4-wip)github.com/akratch/ssb64-func_ovl8_8037c7d4-wip100% stock IDO 7.1 C++ match and proof for SSB64 func_ovl8_8037C7D4DecompilationResearch★ 0Active
Super Smash Bros. (Smash 64: Recompiled)youtu.be/bjSo3E3ul4k Static recompilationRough52No AIIn progress